Hey, all. I've had an idea for a game and want to get it out there before it dies of lonliness in my head. Feel free to tweak, critique, or simply disregard everything here if you feel it's unworkable, inappropriate, or has just plain ol' been done before.
Drug Bust
Teams
Drug cartel members vs federal agents
Scenario
Federal agents perform a raid on a drug cartel drug factory/drug deal.
Objectives
Feds: Eliminate or apprehend cartel members and/or retrieve the 'product'. Any product retreived must be retained by the agents.
Cartel: Eliminate the agents and/or retain the 'product'. It can either be held until end of game, or moved to a safe/extraction point (another point on the field), where it's inaccessible to the feds.
Gameplay
Feds: Agents can either shoot cartel members or apprehend them for additional points. Apprehend by placing a hand on the cartel member. Apprehended suspects kneel down with hands on their heads. (Apprehended suspects may need to be deemed 'bulletproof' if there's a high probability of crossfire... or brutally ruthless cartel leadersš .)
Cartel: The cartel may shoot agents while retaining or moving product to the designated safe point. Cartel may liberate apprehended members by reaching and touching them.
Points
Feds: shooting cartel: 5pts, retrieving product: 10pts, apprehending suspect: 30pts
Cartel: shooting agent: 5pts, surviving cartel: 10pts, retained product: 30pts The cartel want to retain the product to sell later and limit their financial losses. The feds want to apprehend suspects to turn state's evidence. Points are per person/item and totalled at the end of the game. The points balance should indicate the particular priorities and aims of each team. I'm hoping that the different point values will lead to ever-changing gameplay as the situation evolves and priorities change. If the feds make lots of apprehensions, do the cartel focus on moving product or do they free their buddies, thus denying the feds those points? Do the feds just try and wipe out everyone and claim the goods, or do they focus on apphrension? Play twice so each team plays each role once. Highest score at the end wins.
I like the concept. The only part I think will be hard will be the point system. Ideally it can be done like a sieze game where both sides have to gather packs of drugs and return them to their base. But no spawn zone and medic types, so essentially, teams can raid bases too.
Itās a good idea. The only hard part I can see would be managing the point system. If the game is essentially a capture and execute game, the winner could be decided based on the time being up and who has the ācokeā.
I like the idea and I can make some bags of coke to be size and weight accurate using something like chalk powder or even white sand.
In the event the drugs arenāt returned and arenāt kept by the cartel, the winner can be based on the number of apprehended cartel members.
When hit they kneel and could either be revived by their leader or apprehended by the FBI and therefore āout of actionā.
If you have more ideas feel free to share them.