As the weather warms up, we’re excited to announce an exclusive airsoft event this Spring that’s been in the works for some time—The Spring Milsim Special. This won’t be your average game day. We’re dialing up the intensity with a focus on realism, strategy, and teamwork, and we’re opening it up to a smaller, more dedicated group of players. If you’re ready for a challenge, this is for you.
What to Expect
We’re limiting the number of players to around 20 (excluding organizers), so expect a more intimate and focused experience. There’s no room for high-cap magazines, and radios will be mandatory for every player. This is a one-day event with no camping, and it’s strictly for experienced players—no beginners this time around. You must have participated in previous games to know how we operate and have a basic idea of the props we use, and we’ll be running everything in a milsim (military simulation) style with Nineteen resuming his military rank and role.
Nineteen and Mirage will personally be running HQ for the day, communicating orders via long-range radio from his command setup. All players will be equipped with grid maps, using coordinates to navigate and complete objectives. Think of it as a more structured, tactical environment, where every move counts and communication is key.
Challenging, Multi-Level Gameplay
Forget the usual capture-the-flag or deathmatch scenarios. The games will be designed to push you further, combining elements of team fortress, VIP escorts, and bomb defusal to create multi-level objectives. Each mission will last between 20 and 30 minutes, giving you time to strategize and execute your plan. No respawns here—if you get hit, you’ll have to bandage yourself up, rely on your teammates, or head to the designated reinforcement zone to wait for orders.
Speaking of reinforcements, your team will have up to three chances to call HQ for reinforcements, but don’t expect to get instant approval—HQ will take a minute or two to authorize your return. Once approved, the team's captain or their lieutenant will give a location and HQ will notify reinforcements where they need to go. If both are out then HQ will call in reinforcements. Every decision in this game matters and timing can be crucial.
Imagine the scenario of two teams of ten people. Each team has a 5 man squad. Both have different objectives that interfere with the other later in the game.
For example, while Bravo Team are gathering intelligence and materials. Their opposition is setting a bomb without them knowing. Later in the game HQ will report to Bravo Team's Captain a bomb has been set and they must locate it. Meanwhile the opposition are trying to sabotage the radio relay to HQ to disable communications.
To make things more challenging, teams will not have arm bands. You need to know your team, work with your team to ensure you do not accidentally kill your team.
Props and Tech Upgrades
While we’ll still be using familiar props, I’ve recently received some new parts that will allow us to add an extra layer of tech to the gameplay. Defusing a bomb wont be as simple as just pressing a button, you will have screws to remove, wires to cut, etc. It’s all about making the experience more immersive and dynamic.
A One-Time Event with Potential for More
This will be a one-off event for now, but if it’s a success, we could make it an annual tradition. That said, it’s not for everyone—this event is strictly for players who we will review and feel can follow orders, communicate effectively, and understand how we operate. We want to create something special, and that means setting a high bar for participation.
Sound Like Your Kind of Challenge?
If you’re ready to take your airsoft game to the next level, this is the event for you. We’re looking for players who thrive under pressure, can work as part of a team, and are excited by the idea of a more intense, strategic style of play.
Stay tuned for more details, and let us know if you’re interested. We can’t wait to see you all out there this Spring!
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