Came up with a few ideas for some pistol games during the commute today. As usual, everything can be changed if necessary. I like the names I thought of, but if someone has better titles, let it be known! š
Le Mans Pistols
Taking a little inspiration from Valiant Airsoft for this one. The exact setup will vary depending on field layout, but hereās the general gist.
Players may use a pistol only. Not sure if GBB or spring would be more fun. Players place their pistols unloaded and uncockedĀ (no round in the chamber, either!) at a designated location, such as a table. Players hold their magazine in their hand.
Players walk several paces/metres away from the weapons. On the buzzer, players race to their weapon, load and cock it. Then it devolves into a standard free-for-all/battle royale.
Initial setup would depend on site layout. Iām envisioning three options:
A straight-line race from A to B.
Pistols in a central location with players lined up in a circle around them (maybe 10 metres away).
Players start in a central location with pistols in a circle around them (maybe 10 metres away).
I suppose it could also be done as TDM, with teams racing to their pistols from opposite ends.
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Finders Keepers
My own variation on Le Mans Pistols. Players hand in their empty, unloaded pistol into a pool, but keep their magazine(s). Players enter the field and take/are given a pistol that isnāt theirs. Players then have three minutes to hide.
After three minutes, the game buzzer sounds. Place the pistol you are carrying where you are in a visible position. Players then have to search for their own pistol, load it, and start hunting other players. If you find a pistol compatible with your magazine but it isnāt yours, leave it alone.
Safety would best be a pre-determined point on the field as, at the end of the game, players return to their starting position in case the pistol they were given wasnāt collected during the game. This game could be played as free-for-all or team deathmatch.
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Double Trouble
Again inspired by Valiant Airsoft. In their version, they hobbled Valiant by attaching another player to him with a bungee. That might cause safety issues in an outdoor field, so maybe we could do something a little differentā¦
Players are paired up and have to hold hands (maybe a rope loop or similar?). At no point (except in an emergency, of course) may they let go of those hands. They may use one pistol each and will probably have to help each other reload.
If one player is hit, that player may no longer shoot. They may still move with their buddy (and help them reload?). If/when both players are hit, they return to safety. Not sure if to count deaths individually or say that both players being hit is considered a single elimination.
Re: Le Mans Pistols I agree. Having everyone run into the centre would probably result in collisions and a point-blank shootout. Having people run away from each other to collect weapons would create a little working space.
Either way might be chaos with 30+ players, so maybe this could be implemented as a quick end-of-day whoever-wants-to-play game?
Re: Finder Keepers Yes, my biggest concern with this is losing pistols, so it's probably best played in a CQB/hard-surface environment. It's also why I specified people going back to their start position to make sure everything gets collected. Re: Double Trouble Both versions sound fun. Maybe yours could be called "Two guys one gun"? š How would you deal with hits - a hit on either player eliminates the pair or count hits separately? In my version, one player getting hit effectively halves the firepower of the pair, making life just that bit more difficult.
They sound good.
For Le Mans Pistols. I think having all handguns in a small area could risk people crashing into each other. But if they are done in the opposite way where people are in the middle and their guns spread out, that would work well.
Finders keepers sounds good, but have to be clear whose is whose as well as to ensure none are lost lol Double Trouble is a game mode I made with a different twist, almost the same rules, but using regular weapons and wrists are bound to a partner's, so they have to work as a team. The bound hand cannot be used, so teamwork is essential for things like aiming the rifle, reloading and such, if the team find the code to their combination lock they can then separate and switch to full auto.