AOJゲームのルール
Airsoft Online Japan (AOJ) は、日本在住又は日本を訪問中のエアソフトプレイヤー向けに日英両方で情報提供したり、ミートアップやチャーターゲーム等の開催や銃・装備の売買等をしたりするためのプラットフォームとして、2023 年に主催者(ベン)によって立ち上げられました。言葉の壁を越えて、情報交換や装備の修理といった、プレイヤー間の助け合いを可能とする場を目指しています。
AOJは、他のサバゲープレイヤーやグループ、インフルエンサー・コンテンツクリエイターとの交流をするために東京や千葉を中心に、様々なフィールドで毎月サバゲーゲームを開催しています。ゲームに参加したい場合は、イベントセクションをチェックして登録してください。
基本ルール
01
Breaks
Breaks will generally be five minutes, unless a particular game mode requires a change of loadout or equipment.
Please focus on reloading and preparation before chatting in break times.
02
タイマー
We utilise our own digital timer to ensure the event schedule is adhered to. Once the last AOJ team member has entered the field, the prep/game timer will be activated.
03
Preparation Time
Upon entering the field, use this time to talk tactics and prepare. The prep time will range from 1-3 minutes, depending on the game mode.
04
ゲーム時間
The first buzzer indicates the start of the game and the second indicates the end of the game. Game time is usually ten minutes but will change depending on the game mode.
05
ヒット・ヒットコール
If any part of your body or equipment is hit, it counts. Ricochets do not count, but if you are unsure if your hit was direct or a ricochet, it is best to call it as a hit. If your weapon is hit, it is considered 'damaged' and must either change the magazine and pump the charging handle or use a different weapon (e.g. a pistol) for the rest of the game.
06
ゾンビについて
Zombies are not welcome; when you are hit, call your hit honestly.
If you spot zombie behaviour, feel free to keep shooting them until they call their hit and make sure to inform your AOJ team leader.
Zombies will be subject to punishment, such as restrictions on weapons and armour, or even subject to firing squad, etc.
07
Blind Firing
Do not shoot over or around cover, or through cracks in obstacles without looking at your target.
08
Friendly Fire
If you shoot a team member, you both count as being hit.
09
Freeze Calls
If you manage to sneak up to an enemy and have a dummy knife, you may use it, but do not grab or hurt other players, be courteous and shoot them somewhere less painful.
10
Dead Man Walking
当たった場合、チームに情報を漏らさないでください。
死者は話さず、確かに墓の向こうから情報を漏らすべきではありません。
11
言語と行動
Please keep bad language to a minimum and refrain from arguments or negativity towards others. We are all here to have a good time and if anyone is causing a problem, they will only make themselves unwelcome, be told to leave and won’t be invited back to future games.
12
Complaints
If you have a complaint about a playernor anything that has happened, please direct it to either your team leader or the event host(s) and they will manage it from there. Please do not confront people yourself and let the event organisers and team leaders handle the issue.
13
Photography
If you want to use the field for photography, please either arrive early and do so before the games begin or during the lunch break. Please do not use the field for photography in break times as it can impact the flow of the day for others.
14
Weapon Types
Any weapon, whether it is a handgun right up to a fully automatic drum-fed shotgun is okay. Grenades, HPA, laser sights, and flashlights are also fine if they do not go over the legal limit and lasers are kept out of people’s eyes.
The only restrictions we have is on MIKE grenades.
15
Ammunition Types, Selector & Reloading
Only biodegradable BBs are allowed and must weigh 0.28g or less.
Game modes will feature semi and full-auto game modes. If you have an LMG and a bipod, then all games are full-auto if the bipod is used or you are stationary.
High-capacity magazines are generally okay unless the game mode has an ammunition limit. Unless otherwise specified, refilling magazines in the field is not allowed.
16
Chronograph Checks & Overpowered Weapons
Unless the field demands it, we generally will only chronograph a weapon if we suspect it is overpowered or a danger to others. If a weapon is found to exceed legal limits, you will be asked to store it for the remainder of the day and get it to the legal limits if you plan to use it again. If you refuse, you will be asked to leave since overpowered guns are illegal.
17
ジャガーノート
Unless the field demands it, we generally will only chronograph a weapon if we suspect it is overpowered or a danger to others. If a weapon is found to exceed legal limits, you will be asked to store it for the remainder of the day and get it to the legal limits if you plan to use it again. If you refuse, you will be asked to leave since overpowered guns are illegal.
18
AOJ Props
The props we provide are bought or made by Nineteen using our own money and donations. If you damage a prop, you will be expected to pay in full on the day for repairs or replacement.
19
黄色いベスト人
Do not shoot those wearing a yellow vest as they will generally be worn by photographers and game masters.
20
フリーマーケット
購買および販売は許可されていますが、AOJはいかなる取引にも責任を負いません。
価格は明確に表示するようにしてください。
21
Personal Property
We are not responsible for the loss of personal property. Anything valuable should either be kept on you or put somewhere safe if the field does not have lockers.
22
Donations
Everything we use is generally funded by the AOJ team. Additional donations are welcome and will be put on our ledger to go towards website costs, new and improved props, gadgets and upgrades, prizes for future games and more. The amount donated will be clearly reflected by the next charter game.